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November news: Unlock more possibilities in Unity

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Your monthly Unity news
Learn how to speed up your team with Unity Accelerator, how to get high fidelity visuals, or how to connect your players through cloud service. Read on to get the latest news.
Efficiently manage Assets with Addressables
Addressables is a Unity Editor and runtime asset management system that improves support for large production teams with complex live content delivery needs. Addressables is now out of preview and will be available as a verified package for Unity 2019.3. It will remain fully supported in Unity 2018 LTS releases. You can download it from Package Manager today.
Learn more about Addressables
Speed up your team with the Unity Accelerator
No one likes to wait for things, be it your coffee machine brewing that delicious first cup in the morning, or the Unity Editor loading those new changes for the first time. The Unity Accelerator is a local network proxy and cache service that speeds up iteration times for two major scenarios, asset pipeline importing and source code download through Collaborate.
Read more
Learn how to get high fidelity visuals in Unity
Create AAA quality, high fidelity visuals using the Buried Memories Volume 2: Serekh asset pack to bring your project to life!
Learn more
Get your server up and ready
If you want to connect your players, you need to set up a network. Using a cloud service such as Amazon Web Services (AWS) or Google Cloud to host a server can save you a lot of grief in terms of maintenance. You just have to set up the remote server first. Here’s a tutorial that walks you through the process of implementing a socket server on AWS for a simple, one-on-one in-game communications system.
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